26 Oct 2026
Update
New
- The Hall of Fame now lists the worlds being played. Each world's page shows who leads, as of dawn, and a shared link shows the war and the top three.
Changed
- Market prices now recover in hours instead of days: a big sale's dip halves in about two hours, and the merchant holds twice as much of the world's production, so one sale moves the price about half as far.
- A unit's attack is now shown in bronze instead of red, so it no longer looks like a warning beside its other stats.
- The map on the front page is redrawn the way the game's map looks now: armies as their painted pieces, a siege at a city's gate and a march with its route. Each guild's land is tinted in its colour, so you can see where four guilds meet.
- When a round ends and you still play in another world, the end card now leads with a button back to that world. Finding a new world and the Hall of Fame sit beside it.
Fixed
- When your gold or food is still rising but will run out later, the Economy screen now says why, for example an army marching more than 6 hexes from your cities, where it costs more. The top bar's note says the same thing in the same words.
- At the gates of a Breached city, the walls now read as breached and counting for nothing, as they do in the assault. They used to show their full level and defence.
- The Play link from Discord or a bookmark no longer drops you into a world whose round has ended: it takes you to a world you are still playing, or to the worlds list if you have none.
- Joining a world before it starts no longer tells you your beginner's protection has ended. The notice now comes when your protection actually lapses, after the world has begun.