2 Nov 2026
Update
Changed
- The chat now opens on your Guild tab when you're in a guild, so plans meant for your guild stop landing in World chat. Without a guild it still opens on World.
- A walled city on a pass now closes its gates on its own once your beginner's protection is over, or soon after its first Wall is done if that comes later — never while an enemy stands at them. Other cities keep their gates open, and if you open a pass city's gates yourself they stay open.
Fixed
- Chat keeps your place now. Scrolling up to read older messages no longer snaps you back to the bottom when someone writes; new messages pull you down only while you're at the newest, and your own messages always do.
- Signing up no longer leaves you stuck on the name page after your name is saved — it always goes on to the worlds.
- The Guide no longer calls crossbowmen, stoneguards and rangers ranged units — every unit fights in the same melee. Units that can't cast now show their magic as magic defence, in the Guide and on the Recruit tab.
- The Hall of Fame's season board shows each player's current name. Before, a player who renamed after a round still showed under their old name there.