‹ Devlog
20 Oct 2026

Update

New

  • A new player now sees a welcome card before founding their first city: how long the round lasts, what cities and armies are for, which guild they fight beside, and how long they are safe from attack.
  • Finishing your first steps now ends with a short card that points you to your guild, magic and the science that opens a third city. The Cast screen has a first-visit tip on how mana works, and Build's tip about the Keep now waits until your first steps are done.
  • Reports, the Market, Economy, Military, Score and Worlds each open over a painting of their own, and every screen sits a little tighter, so lists start higher. Buildings have square portraits on Build, like the units.

Changed

  • The front page has new paintings in the game's night colours — a city under siege, each race's warband by its fire, and new race emblems — and the map on it now shows the game's true colours. Signing in is one page with a Create account tab, and the menu on a phone is the game's own Menu.
  • First steps are now ten, in three chapters: your city, growing while you're protected, and a second city. New steps ask you to fill the build queue before you leave, start a study and build a Wall, the three producers are one step you tick off, and every step's words are shorter.
  • Your current first step now lives in one card that follows you: at the foot of the map, at the top while a quick menu is open, and slim at the foot of every screen, where the step's row opens by itself. The Next button shows which step you're on (like 3/10) and takes you to it, a short card marks each new chapter, and All steps lists the steps by chapter.
  • When you finish a first step, or a part of one, a short note under the top bar now says why it matters, like "Farm queued. Your troops will eat." It shows once and fades after a few seconds.
  • The bandit-camp step now walks you through it: raise an army from your city, tap Move and pick a hex beside the camp (those hexes light up), then tap Raid once it arrives. Recruit now opens at the number of soldiers that beats the nearest camp, counting the ones you already have, and if you can't pay for them all yet it tells you when you can.
  • Messages posted in the Discord chat channel now take up to a minute to appear in World chat. Your own posts still reach Discord straight away.
  • Orders answer at once: Build says Queued and Recruit says Training the moment you press, and every order reaches the server a little faster.
  • At an enemy's gates you now look at one choice at a time — Storm, Raid or Siege works — each with its odds, what you'd lose or take, and one button.
  • The Guide has a new layout. Its front page groups the pages into Start here, How it works and Look it up. Each rules page opens with a short summary and buttons that jump to its sections, with each chart placed under the rule it explains. Units are now cards with strength bars, buildings list five key levels with every level a tap away, and spells are grouped by the Magic level they need.
  • The Guide is shorter and easier to read: plain words, short sentences and lists in place of long paragraphs. The exact formulas are folded away for anyone who wants them, the charts show a normal-speed world only, and the calculators are gone.
  • The game has new type: sturdier carved capitals for names and titles that stay crisp on tabs and small cards, and a new classical text face for everything else, reports included. Numbers in costs and tables now line up in neat columns.
  • Keeping your account has its own screen: Google, Discord or an email, then your name — keep the one drawn for you or choose your own. Until you keep it, the reminder stays above the map.
  • A new emblem: a gold sword driven into a hex of the map. It is in the top bar, the browser tab, the home-screen icon and the link previews.
  • News no longer pops up over the map: the chime, the count on Reports and push still tell you, and Settings' "What tells you" calls that column Sound.
  • The game's colours are one calmer set: warmer text that reads more easily, one gold for what you can touch, and the same reds, greens and blues on every screen.
  • Text and spacing follow one set of sizes on every screen, so titles, names, tables and small print each look the same wherever they appear. Card names and tabs are a little larger, and the gaps between things are more even.
  • Popups have a calmer frame and one layout: what it's about at the top, the facts in small tiles, Cancel and the one action at the foot. On a phone they rise from the bottom, the action under your thumb. Raising an army shows its cost, your armies and the garrison at a glance.
  • In the map's quick menu, the arrows that step between things on one hex now sit either side of the name and are easier to tap, and the close button is in the corner. Your city with a Mage Tower has a Cast button there instead of its mana figure. On a wide screen the left-hand bar now has Market under Science and Worlds at the foot, and Guild has moved into the Menu.
  • Buttons have a darker, quieter iron face, and the map's hover card has a plain dark edge instead of the gold frame. On a wide screen, the map's quick menu stays closed while a screen is open beside it, and the ask to turn on build notifications no longer hides under the left-hand bar.
  • Razing a city asks in the game's own popup, and on a phone you can drag any popup down to close it. The first steps card on the map has a close button and no longer stretches over the map.
  • Reports is simpler: nothing above the list on a quiet day, a red line only when a city needs you, three filters (All, Threats, Battles), and new reports marked with a gold dot.
  • Settings and the Devlog now open over the map from inside a world, like every other screen, and "Keep your account" brings you back to the world's Settings. The paintings behind Reports, the Market and the other screens are calmer and sit above the title.
  • Every unit has a new square portrait on Recruit, in troop lists and in battle reports: each stands whole in the frame, with room above the head.
  • Worlds and the Hall have a new look. Every world has a painting of its own land, chosen from its map — highland, frozen pass, desert coast and more — and the Hall lists each world's eras together, with this season's board above them.
  • Moving between screens is faster: a screen you saw in the last minute opens at once, and Build, Recruit and Science are ready before you tap them. Your own orders still show straight away; another player's moves can take up to a minute to appear on a screen you come back to.

Fixed

  • When you hold more cities than your limit, the cities making half now show half: a city's "Gives an hour", the city rows on Economy and the gains on Build all match what reaches your treasury, and the Economy rows add up to the total above them.
  • The training queue now says 100 Spearmen, not 100 Spearmans, and the worlds list names an unnamed homeland Homeland III, the way its guild is named. Keeping your drawn name with only a change of capitals or spaces no longer uses up your one name change.
  • A game left open no longer keeps your computer or phone working hard. When you haven't touched the page for half a minute, the map's moving marks settle — sieges, routes and marching armies stay where they are and catch up as soon as you move — so fans stay quiet and batteries last.
  • On a phone, placing an order from a screen like Build no longer throws away the map underneath: close the screen and the map is there at once, instead of redrawing or getting stuck on "Drawing the map…".

Thirty days a round. A few decisions a day.