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23 Oct 2026

Update

New

  • Opening a finished world now shows how the round went: your guild's place and your own, what you did, the badges you earned, and where to play next.

Changed

  • The game speaks one language now: one familiar name for each thing, from assault and loot to resources, rounds and the Hall of Fame, and battles end as a decisive or close victory or defeat everywhere — before the fight, in the notice and in the report. Updates are now called News.
  • Player pages now list each world you played as a row with its badges on it, and the career as three figures, easier to read on a phone.
  • Making troops is called recruiting everywhere now: the Recruit tab, the Recruiting queue and the Recruit button say the same thing, and each unit shows its upkeep.

Fixed

  • On a phone the five races now sit in one row when you join a world, instead of four and one left over. The homeland picker's arrow matches the rest of the game.
  • A captured city's notice and battle report now say what the sack takes: a third of each building's levels, and how many levels that was in all, rather than a count that read like whole buildings.
  • The race descriptions now say what each race really has: the Human pays half the Market's fee, Orcs take a quarter more loot from raids and bandit camps, and the Undead recruit twice as fast and pay their upkeep in iron and gold instead of food.

Thirty days a round. A few decisions a day.