Guide · Races
  1. Contents
  2. Getting started
  3. Races
  4. Units
  5. Buildings
  6. Economy and upkeep
  7. Combat and sieges
  8. Magic
  9. Map and movement
  10. Guilds
  11. The round and scoring
  12. Glossary

Races

Every race fields the same five tiers — two lines of infantry, a caster, a heavy unit and an elite — built from one tier line and multiplied by the race's own line below. The Human is the baseline: ×1 on everything. Every unit →

Against the Human

RaceCostAttackDefenceSpeedMagicTraining timeUpkeep
Human×1×1×1×1×1×1×1
Elf×1×0.85×1×1.2×1.3×1×1
Dwarf×1.15×0.8×1.3×0.85×0.85×1×1
Orc×1.15×1.25×1×1×0.8×1×1
Undead×0.5×0.7×0.7×0.85×0.5×0.5×1.2

Cost is the price of every unit; training time is how long one takes, so under ×1 trains faster; upkeep is the hourly bill. Speed is the march, magic every body's share of a force's magic.

What each pays with and eats

RaceFoodWoodIronUpkeep, tiers 1–5Makes moreScience
Human111food · food · gold · gold · gold+25 % foodfirst level of every track free
Elf0.50.52food · food · gold · gold · gold+25 % woodMagic ×0.8, Military ×1.2
Dwarf20.50.5food · food · gold · gold · gold+25 % ironEconomy ×0.8, Magic ×1.2
Orc1.510.5food · food · gold · gold · goldplunder ×1.25Military ×0.8, Magic ×1.2
Undead01.51.5iron · iron · gold · gold · gold+25 % gold (the tax)Magic ×0.8, Economy ×1.2

The cost mix shares a unit's price out over food, wood and iron — each row sums to the same, so a race pays as much as any other, with different things; gold joins from tier 3. Every race makes more of what it sells and leans on what it buys: the merchant is half the game.

Human

Plays balanced, the safe pick: sells food, buys what it lacks; the first level of every science free.

The merchant's fee ×0.5: this race trades most.

The Human units →

Elf

Plays fast, fragile, the best casters: sells wood, buys iron; Magic cheaper, Military dearer.

The Elf units →

Dwarf

Plays dear, slow, tough, poor at magic: sells iron, buys food; Economy cheaper, Magic dearer.

The Dwarf units →

Orc

Plays hits hard, eats, no magic to speak of: takes more in plunder, buys food; Military cheaper, Magic dearer.

The Orc units →

Undead

Plays half the price, twice the training, paid in iron and gold, slow: sells gold from its tax, buys wood and iron; Magic cheaper, Economy dearer.

The Undead units →