Calculators
Four tools on the game's own rules: the same arithmetic a fight, an upkeep bill, a march and a build are decided by, run on what you type.
Battle simulator
Attacker
Defender
The attacker wins — a rout. Attack 8,000 against defence 4,500 (1.78 : 1). The attacker loses 16.6 %, the defender 80.0 %.
| Attacker | In | Fall | Stand |
|---|---|---|---|
| Spearman | 300 | 50 | 250 |
| Swordsman | 100 | 17 | 83 |
| Crossbowman | 50 | 8 | 42 |
| Defender | In | Fall | Stand |
|---|---|---|---|
| Brawler | 250 | 200 | 50 |
| Reaver | 100 | 80 | 20 |
Can I keep this army?
−3,200 food / h · net −3,200 / h → the food lasts 6 h 15 min
−840 gold / h · net −840 / h → the gold lasts 5 h 57 min
Once a store is empty, 12 h pass before the troops it pays begin to desert — 5 % of them every hour, the cheapest first.
March planner
7 h 09 min for 12 hexes.
Average speed 2.4; an open hex takes 25 min.
Building planner
Farm 0 → 10, 10 levels:
3,377
844· 2 h 55 min
Level 10 takes that many of the Keep's pool: a Keep of 3 at least, with nothing else built. A city's first upgrades while protected take less.