Guide · Calculators
  1. Contents
  2. Getting started
  3. Races
  4. Units
  5. Buildings
  6. Economy and upkeep
  7. Combat and sieges
  8. Magic
  9. Map and movement
  10. Guilds
  11. The round and scoring
  12. Calculators
  13. Glossary

Calculators

Four tools on the game's own rules: the same arithmetic a fight, an upkeep bill, a march and a build are decided by, run on what you type.

Battle simulator

Attacker

Defender

The attacker wins — a rout. Attack 8,000 against defence 4,500 (1.78 : 1). The attacker loses 16.6 %, the defender 80.0 %.

AttackerInFallStand
Spearman30050250
Swordsman1001783
Crossbowman50842
DefenderInFallStand
Brawler25020050
Reaver1008020

How a fight is decided →

Can I keep this army?

food−3,200 food / h · net −3,200 / h → the food lasts 6 h 15 min

gold−840 gold / h · net −840 / h → the gold lasts 5 h 57 min

Once a store is empty, 12 h pass before the troops it pays begin to desert — 5 % of them every hour, the cheapest first.

How upkeep and desertion work →

March planner

7 h 09 min for 12 hexes.

Average speed 2.4; an open hex takes 25 min.

How armies march →

Building planner

Farm 0 → 10, 10 levels:wood3,377iron844· 2 h 55 min

Level 10 takes that many of the Keep's pool: a Keep of 3 at least, with nothing else built. A city's first upgrades while protected take less.

Every building's levels →